sm1
Offline 82.167.180.187:28015 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 14:18 UTC45d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does sm1 rank against other Rust servers?
By player hours over the last seven days, sm1 places at #12,344, within the top – of ranked servers.
How busy is sm1?
We have no live count for sm1 right now. It was last seen 44 days 23 hours ago.
Tags
What do the server tags on sm1 mean?
The game's server browser reads the tags sm1 publishes: gmrust (Game mode): Survival in the standard Rust style; mp61 (Max players): The server has 61 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^c (Creative): A sandbox: build what you like and skip the gathering; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include sm1?
On Rust Population, sm1 is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live, Build and creative servers and Rust creative servers, counted live. Filter the server list by Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on sm1?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on sm1?
Too few wipes are on record for sm1 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 44 days 23 hours ago the current world was made.
Map and rules
What are the rules and settings on sm1?
The name tells you nothing about gather rates: sm1 states none. No limit is set beyond the standard 8 players per group. minigames & battle royale is what it runs, parkour, arenas, battle royale and Bedwars. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does sm1 run?
On Windows, sm1 runs Rust network protocol 2633 and build 162929. Your game needs the same protocol to join; Steam takes care of updating it.
Is sm1 online, and how reliable is it?
Offline at the moment, sm1 was last seen 44 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is sm1 located?
No region is published by sm1. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 82.167.180.187:28015.
How to join
How do I join sm1?
Either enter client.connect 82.167.180.187:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.