Local RaidLab (flat, public build)
Offline 83.186.250.106:28025 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local RaidLab (flat, public build) rank against other Rust servers?
The last seven days of player hours place Local RaidLab (flat, public build) at #15,310, within the top 69% of all ranked servers.
How busy is Local RaidLab (flat, public build)?
At this count Local RaidLab (flat, public build) is offline, with its last sighting 34 hours ago. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Local RaidLab (flat, public build) mean?
These are the tags Local RaidLab (flat, public build) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local RaidLab (flat, public build)?
These Rust Population lists include Local RaidLab (flat, public build): Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Local RaidLab (flat, public build)?
Its rhythm cannot be told yet: too few of Local RaidLab (flat, public build)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 13 hours ago the current world was made.
Map and rules
What are the rules and settings on Local RaidLab (flat, public build)?
The name tells you nothing about gather rates: Local RaidLab (flat, public build) states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Local RaidLab (flat, public build) run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Local RaidLab (flat, public build). Your game needs the same protocol to join; Steam takes care of updating it.
Is Local RaidLab (flat, public build) online, and how reliable is it?
Currently offline, Local RaidLab (flat, public build) was last seen 34 hours ago. Over the last 5 full days, 55 of 120 hours were online, or 46%. On 23 October 2026, Rust Population saw it for the first time.
Where is Local RaidLab (flat, public build) located?
Nothing published by Local RaidLab (flat, public build) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 83.186.250.106:28025.
How to join
How do I join Local RaidLab (flat, public build)?
To connect directly, open Rust's console with F1 and type client.connect 83.186.250.106:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.