Rust PopulationField survey · Rust servers
Observing 103,803 players 11,888 servers 3,995 with someone on 419 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,310habitat unknownfirst seen 23 Oct 2026

Local RaidLab (flat, public build)

Offline 83.186.250.106:28025 checked 1d ago

moddedoxide

Measurements

Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Local RaidLab (flat, public build) rank against other Rust servers?

The last seven days of player hours place Local RaidLab (flat, public build) at #15,310, within the top 69% of all ranked servers.

How busy is Local RaidLab (flat, public build)?

At this count Local RaidLab (flat, public build) is offline, with its last sighting 34 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Local RaidLab (flat, public build) mean?

These are the tags Local RaidLab (flat, public build) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Local RaidLab (flat, public build)?

These Rust Population lists include Local RaidLab (flat, public build): Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on Local RaidLab (flat, public build)?

Its rhythm cannot be told yet: too few of Local RaidLab (flat, public build)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 13 hours ago the current world was made.

Map and rules

What are the rules and settings on Local RaidLab (flat, public build)?

The name tells you nothing about gather rates: Local RaidLab (flat, public build) states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Local RaidLab (flat, public build) run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Local RaidLab (flat, public build). Your game needs the same protocol to join; Steam takes care of updating it.

Is Local RaidLab (flat, public build) online, and how reliable is it?

Currently offline, Local RaidLab (flat, public build) was last seen 34 hours ago. Over the last 5 full days, 55 of 120 hours were online, or 46%. On 23 October 2026, Rust Population saw it for the first time.

Where is Local RaidLab (flat, public build) located?

Nothing published by Local RaidLab (flat, public build) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 83.186.250.106:28025.

How to join

How do I join Local RaidLab (flat, public build)?

To connect directly, open Rust's console with F1 and type client.connect 83.186.250.106:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players 4 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.