Wizla's Test Server
Offline 84.67.167.117:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 23:14 UTC20d ago | 1 | – | running | 0 |
| Sun 20 Sep, 22:56 UTC38d ago | 1 | held half | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Wizla's Test Server rank against other Rust servers?
Over the past week it ranks #15,876 for player hours, which puts Wizla's Test Server in the top 72% of all ranked servers.
How busy is Wizla's Test Server?
Wizla's Test Server is offline at this count; we last saw it 20 days 6 hours ago.
Lists and tags
What do the server tags on Wizla's Test Server mean?
The game's server browser reads the tags Wizla's Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Wizla's Test Server?
Wizla's Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Wizla's Test Server?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Wizla's Test Server?
The record holds too few of Wizla's Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 20 days 7 hours ago.
Map and rules
What are the rules and settings on Wizla's Test Server?
The name tells you nothing about gather rates: Wizla's Test Server states none. Eight players per group is the default, and it applies here. This server runs build & creative, building in a sandbox, with nothing to gather. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Wizla's Test Server run?
Rust network protocol 2634 and build 167231 on Windows is what Wizla's Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Wizla's Test Server online, and how reliable is it?
We last saw Wizla's Test Server 20 days 6 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 20 September 2026, Rust Population saw it for the first time.
Where is Wizla's Test Server located?
A region is not published by Wizla's Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 84.67.167.117:28015.
Getting in
How do I join Wizla's Test Server?
Open the console with F1 in Rust and enter client.connect 84.67.167.117:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.