LinuxGSM
Online 85.199.68.165:28015 checked 59m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LinuxGSM rank against other Rust servers?
The last seven days of player hours place LinuxGSM at #12,876, within the top 58% of all ranked servers.
How busy is LinuxGSM?
LinuxGSM holds 0 players at the moment, out of 13 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on LinuxGSM mean?
What the game's server browser reads from LinuxGSM is this set of tags: gmprimitive (Game mode): This is primitive: bows, spears and melee, with no guns; mp13 (Max players): The server has 13 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LinuxGSM?
LinuxGSM appears among the Rust Population lists that follow: Modded Rust servers, counted and Primitive Rust servers, live. Look for it under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on LinuxGSM?
The next wipe for LinuxGSM is estimated from the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 13 days 23 hours ago. A monthly wipe schedule is what its tags publish.
Settings
What are the rules and settings on LinuxGSM?
Nothing in LinuxGSM's name says how gather works. The group limit is 8 players, which is the default. You get primitive here, bows, spears and melee, with no guns. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does LinuxGSM run?
The setup is Rust network protocol 2634 and build 167781 on Linux for LinuxGSM. The protocol must match for you to join, and Steam updates it for you.
Is LinuxGSM online, and how reliable is it?
Right now, LinuxGSM is online. Over the last 7 full days, 133 of 168 hours were online, or 79%. On 14 October 2026, Rust Population saw it for the first time.
Where is LinuxGSM located?
No region is published by LinuxGSM. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 85.199.68.165:28015.
How to join
How do I join LinuxGSM?
Either enter client.connect 85.199.68.165:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.