SoftNet
Online EU 85.49.251.3:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SoftNet rank against other Rust servers?
Seven-day player hours put SoftNet at #8,023, or #2,097 in Europe, inside the top 36% of all ranked servers.
How busy is SoftNet?
SoftNet holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 00:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on SoftNet mean?
What the game's server browser reads from SoftNet is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs SoftNet?
The same operator most likely runs these: SoftNet and 1 other server we track, which both publish a sftn.eu hostname.
Which Rust Population lists and filters include SoftNet?
SoftNet appears among the Rust Population lists that follow: Rust tutorial servers, Rust servers in Europe, Community servers, field-listed and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What is the wipe schedule on SoftNet?
The next wipe for SoftNet is estimated from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 18 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does SoftNet run?
SoftNet uses a map the game generates, procedural, at size 4,500 with seed 367222608. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on SoftNet?
The name tells you nothing about gather rates: SoftNet states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does SoftNet run?
Rust network protocol 2635 and build 168909 on Linux is what SoftNet uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does SoftNet run smoothly?
It ran at 63 server fps on average over the last 48 hours, and never went below 23. The entity count reached 114,630: buildings, deployables and all other objects. Memory use peaked at 3,962 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is SoftNet online, and how reliable is it?
You will find SoftNet online now. The uptime it reports suggests a restart roughly 2 days 20 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 7 October 2026, Rust Population saw it for the first time.
Where is SoftNet located?
By its EU tag, SoftNet says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 85.49.251.3:28015.
How to join
How do I join SoftNet?
To connect directly, open Rust's console with F1 and type client.connect 85.49.251.3:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.