Specimen recordcat. no. 3,403habitat unknownfirst seen 13 Sep 2026
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch
Online89.34.97.217:28080checked 10m ago
moddedcarbon
Measurements
Players now
0/ 50
0% full
7-day average
1
peak 7
Rank
#3,403
top 15%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Obs. 2 · condition
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Obs. 3 · standing
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Obs. 4 · the wipe cycle
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
0.9 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Log · wipes seen
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:29 UTC4d ago
4
–
running
1
Thu 22 Oct, 18:06 UTC6d ago
7
–
2 days
3
Wed 21 Oct, 18:54 UTC7d ago
7
–
1 days
0
Wed 21 Oct, 11:30 UTC7d ago
7
–
0.3 days
2
Tue 20 Oct, 19:03 UTC8d ago
4
–
0.7 days
0
Mon 19 Oct, 15:58 UTC9d ago
4
–
1.1 days
1
Sun 18 Oct, 18:01 UTC10d ago
4
–
0.9 days
1
Sat 17 Oct, 17:29 UTC11d ago
5
–
1 days
0
Fri 16 Oct, 19:18 UTC12d ago
6
–
0.9 days
1
Fri 16 Oct, 11:27 UTC12d ago
6
–
0.3 days
0
Thu 15 Oct, 20:04 UTC13d ago
6
–
0.6 days
1
Thu 15 Oct, 11:41 UTC13d ago
3
–
0.3 days
0
Thu 15 Oct, 01:08 UTC14d ago
3
–
0.4 days
2
Wed 14 Oct, 07:04 UTC15d ago
5
–
0.8 days
0
Tue 13 Oct, 04:04 UTC16d ago
6
–
1.1 days
0
Mon 12 Oct, 12:55 UTC16d ago
6
–
0.6 days
0
Sun 11 Oct, 22:50 UTC17d ago
6
–
0.6 days
0
Sun 11 Oct, 16:46 UTC17d ago
4
–
0.3 days
1
Thu 8 Oct, 11:33 UTC20d ago
5
held half
3.2 days
0
Thu 8 Oct, 04:03 UTC21d ago
5
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Related specimens
Similar servers
the same kind of game, then region, group limit, rate and wipes
How does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch rank against other Rust servers?
By player hours over the last seven days, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch places at #3,403, within the top 15% of ranked servers.
How busy is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch holds 0 players at the moment, out of 50 slots. We counted an average of 1 players in the past week, with 7 at the busiest. The busiest hour in the last 48 was 00:00 UTC, when an average of 2 players were on.
Tags
What do the server tags on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch mean?
These are the tags 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^e (Minigames): Minigames here include arenas, Bedwars, parkour and others; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
These Rust Population lists include 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch: Modded Rust servers, counted and Rust aim training servers, counted live. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
The busiest point of its recent wipes averaged 6 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
Irregular times are when 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 14 hours ago the current world was made.
Map and rules
Which map does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run?
A procedural map of size 5,000 from seed 481981, generated by the game, is in use on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
No gather rate appears in the name of 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. The group limit is 8 players, which is the default. minigames & battle royale is what it runs, battle royale, parkour, Bedwars and arenas. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run?
Rust network protocol 2635 and build 168909 on Windows is what 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch run smoothly?
It ran at 228 server fps on average over the last 48 hours, and never went below 181. Up to 5,174 entities were present, counting buildings, deployables and everything else. Up to 3,615 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch online, and how reliable is it?
Right now, 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch is online. About 11 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch located?
A region is not published by 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 89.34.97.217:28080 is where it lives.
Getting in
How do I join 5Heads Arena — Gun Game • FFA • Duels• Team Deatmatch?
To connect directly, open Rust's console with F1 and type client.connect 89.34.97.217:28080; or press Launch Rust on this page and Steam opens Rust and joins for you.
Key to its markings
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp50
Max playersThe server has 50 slots.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolTo join, your game must match protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe standard network layer, RakNet, is in use.
$r?
Region codeThe region code is left blank.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars, parkour and others.
^d
Combat trainingYou get the loot handed to you to practise aim and PvP.
Mods and access
^z
ModdedThe game is changed by plugins or settings, so it is listed under Modded.
^y
CarbonA plugin framework, Carbon, is in use.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.