BuildLab
Offline 91.245.155.25:47831 checked 7h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | 19.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does BuildLab rank against other Rust servers?
By player hours over the last seven days, BuildLab places at #6,627, within the top 30% of ranked servers.
How busy is BuildLab?
We have no live count for BuildLab right now. It was last seen 7 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 17:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on BuildLab mean?
What the game's server browser reads from BuildLab is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include BuildLab?
These Rust Population lists include BuildLab: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on BuildLab?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 42 hours in.
What is the wipe schedule on BuildLab?
Too few wipes are on record for BuildLab to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 days 12 hours ago, that is how long the current world has stood.
Settings
Which map does BuildLab run?
BuildLab uses a map the game generates: procedural.
What are the rules and settings on BuildLab?
Nothing in BuildLab's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does BuildLab run?
On Windows, BuildLab runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is BuildLab online, and how reliable is it?
Offline at the moment, BuildLab was last seen 7 hours ago. It was up 20% of the time over the last 7 full days, 33 out of 168 hours. The first sighting by Rust Population was on 27 September 2026.
Where is BuildLab located?
Nothing published by BuildLab states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 91.245.155.25:47831 is where it lives.
Getting in
How do I join BuildLab?
Open the console with F1 in Rust and enter client.connect 91.245.155.25:47831. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.