Development
Offline EU 92.232.120.84:28015 checked 17d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development rank against other Rust servers?
Seven-day player hours put Development at #15,859, or #2,567 in Europe, inside the top 72% of all ranked servers.
How busy is Development?
We have no live count for Development right now. It was last seen 17 days 3 hours ago.
Lists and tags
What do the server tags on Development mean?
What the game's server browser reads from Development is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Development?
These Rust Population lists include Development: Rust tutorial servers, Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What is the wipe schedule on Development?
The next wipe for Development is estimated from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 17 days 5 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Map and rules
Which map does Development run?
Development uses a map the game generates: procedural.
What are the rules and settings on Development?
No gather rate appears in the name of Development. Eight players per group is the default, and it applies here. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Development run?
On Windows, Development runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is Development online, and how reliable is it?
Offline at the moment, Development was last seen 17 days 3 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 11 October 2026, Rust Population saw it for the first time.
Where is Development located?
By its EU tag, Development says it is in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 92.232.120.84:28015 is where it lives.
Getting in
How do I join Development?
To connect directly, open Rust's console with F1 and type client.connect 92.232.120.84:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.