Damaged Gamers Creative
Online 92.238.195.246:28013 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Damaged Gamers Creative rank against other Rust servers?
By player hours over the last seven days, Damaged Gamers Creative places at #15,029, within the top 68% of ranked servers.
How busy is Damaged Gamers Creative?
Damaged Gamers Creative holds 0 players at the moment, out of 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 12:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on Damaged Gamers Creative mean?
The game's server browser reads the tags Damaged Gamers Creative publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Damaged Gamers Creative?
These Rust Population lists include Damaged Gamers Creative: Modded Rust servers, counted, Build and creative servers and Rust creative servers, counted live. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Damaged Gamers Creative?
Too few wipes are on record for Damaged Gamers Creative to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 26 days 12 hours ago, that is how long the current world has stood.
Map and rules
Which map does Damaged Gamers Creative run?
The map on Damaged Gamers Creative is procedural, made by the game at size 4,500 from seed 19782634. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Damaged Gamers Creative?
No gather rate appears in the name of Damaged Gamers Creative. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Damaged Gamers Creative run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Damaged Gamers Creative. The protocol must match for you to join, and Steam updates it for you.
Does Damaged Gamers Creative run smoothly?
It ran at 55 server fps on average over the last 48 hours, and never went below 49. Up to 118,923 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,249 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Damaged Gamers Creative online, and how reliable is it?
You will find Damaged Gamers Creative online now. About 3 days 7 hours ago, it restarted, according to its uptime. Over the last 7 full days, 149 of 168 hours were online, or 89%. The first sighting by Rust Population was on 1 October 2026.
Where is Damaged Gamers Creative located?
No region is published by Damaged Gamers Creative. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 92.238.195.246:28013.
How to join
How do I join Damaged Gamers Creative?
To connect directly, open Rust's console with F1 and type client.connect 92.238.195.246:28013; or press Launch Rust on this page and Steam opens Rust and joins for you.