Build System Dev
Offline 93.2.254.19:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:38 UTC24d ago | 2 | – | running | 1 |
| Fri 2 Oct, 11:07 UTC26d ago | 3 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Build System Dev rank against other Rust servers?
By player hours over the last seven days, Build System Dev places at #13,783, within the top 61% of ranked servers.
How busy is Build System Dev?
We have no live count for Build System Dev right now. It was last seen 23 days 16 hours ago.
Tags
What do the server tags on Build System Dev mean?
The game's server browser reads the tags Build System Dev publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Build System Dev?
On Rust Population, Build System Dev is filed under these lists: Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Build System Dev?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 17 hours in.
What is the wipe schedule on Build System Dev?
Its rhythm cannot be told yet: too few of Build System Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 14 hours ago, that is how long the current world has stood.
Map and rules
Which map does Build System Dev run?
The map on Build System Dev is procedural, made by the game.
What are the rules and settings on Build System Dev?
Nothing in Build System Dev's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Build System Dev run?
The setup is Rust network protocol 2634 and build 166652 on Windows for Build System Dev. Steam updates your game automatically, but you need the same protocol to join.
Is Build System Dev online, and how reliable is it?
We last saw Build System Dev 23 days 16 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 1 October 2026.
Where is Build System Dev located?
Nothing published by Build System Dev states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 93.2.254.19:28015 is where it lives.
How to join
How do I join Build System Dev?
Open the console with F1 in Rust and enter client.connect 93.2.254.19:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.