My Build Test
Offline 95.165.171.109:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Build Test rank against other Rust servers?
By player hours over the last seven days, My Build Test places at #13,025, within the top 59% of ranked servers.
How busy is My Build Test?
At this count My Build Test is offline, with its last sighting 10 days 16 hours ago.
Lists and tags
What do the server tags on My Build Test mean?
The game's server browser reads the tags My Build Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include My Build Test?
On Rust Population, My Build Test is filed under these lists: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on My Build Test?
Its rhythm cannot be told yet: too few of My Build Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 14 hours ago the current world was made.
Map and rules
Which map does My Build Test run?
My Build Test uses a map the game generates: procedural.
What are the rules and settings on My Build Test?
No gather rate appears in the name of My Build Test. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does My Build Test run?
On Windows, My Build Test runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is My Build Test online, and how reliable is it?
Currently offline, My Build Test was last seen 10 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is My Build Test located?
A region is not published by My Build Test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 95.165.171.109:28015.
How to join
How do I join My Build Test?
Open the console with F1 in Rust and enter client.connect 95.165.171.109:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.