Pyro's Build Server
Offline 95.165.72.232:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC12d ago | 2 | – | running | 0 |
| Fri 16 Oct, 07:14 UTC12d ago | 2 | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC13d ago | 2 | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC19d ago | 1 | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC20d ago | 3 | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC25d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC27d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC27d ago | 3 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC28d ago | 3 | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC29d ago | 1 | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC31d ago | 1 | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC33d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pyro's Build Server rank against other Rust servers?
Over the past week it ranks #6,996 for player hours, which puts Pyro's Build Server in the top 31% of all ranked servers.
How busy is Pyro's Build Server?
At this count Pyro's Build Server is offline, with its last sighting 29 hours ago. Seven days of counting give an average of 1 players and a peak of 1. Look at the last 48 hours and 05:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on Pyro's Build Server mean?
What the game's server browser reads from Pyro's Build Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Pyro's Build Server?
On Rust Population, Pyro's Build Server is filed under these lists: Modded Rust servers, counted and Build and creative servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Pyro's Build Server?
The busiest point of its recent wipes averaged 2 players. 1 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on Pyro's Build Server?
Irregular times are when Pyro's Build Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 12 hours ago.
Map and rules
Which map does Pyro's Build Server run?
The map on Pyro's Build Server is procedural, made by the game.
What are the rules and settings on Pyro's Build Server?
No gather rate appears in the name of Pyro's Build Server. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Pyro's Build Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Pyro's Build Server. The protocol must match for you to join, and Steam updates it for you.
Is Pyro's Build Server online, and how reliable is it?
We last saw Pyro's Build Server 29 hours ago, and it is offline now. It was up 18% of the time over the last 7 full days, 31 out of 168 hours. It was first seen by Rust Population on 25 September 2026.
Where is Pyro's Build Server located?
A region is not published by Pyro's Build Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 95.165.72.232:28015.
Getting in
How do I join Pyro's Build Server?
Open the console with F1 in Rust and enter client.connect 95.165.72.232:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.