Creative / Build
Offline 120.151.234.205:28035 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:05 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Creative / Build rank against other Rust servers?
Over the past week it ranks #14,794 for player hours, which puts Creative / Build in the top 67% of all ranked servers.
How busy is Creative / Build?
Creative / Build is offline at this count; we last saw it 19 days 8 hours ago.
Lists and tags
What do the server tags on Creative / Build mean?
The game's server browser reads the tags Creative / Build publishes: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Creative / Build?
These Rust Population lists include Creative / Build: Build and creative servers, Community servers, field-listed and Rust creative servers, counted live. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Creative / Build?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Creative / Build?
The record holds too few of Creative / Build's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 19 days 8 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Creative / Build?
Nothing in Creative / Build's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Creative / Build run?
Rust network protocol 2634 and build 167398 on Windows is what Creative / Build uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Creative / Build online, and how reliable is it?
We last saw Creative / Build 19 days 8 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 16 September 2026, Rust Population saw it for the first time.
Where is Creative / Build located?
Nothing published by Creative / Build states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 120.151.234.205:28035 is where it lives.
How to join
How do I join Creative / Build?
Open the console with F1 in Rust and enter client.connect 120.151.234.205:28035. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.