[Local] Build & Practice Server
Offline 133.201.143.224:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW28d ago | 1 | – | running | 0 |
| Thu 17 Sep, 10:05 UTC42d ago | 1 | halved by day 1 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [Local] Build & Practice Server rank against other Rust servers?
The last seven days of player hours place [Local] Build & Practice Server at #13,890, within the top 61% of all ranked servers.
How busy is [Local] Build & Practice Server?
We have no live count for [Local] Build & Practice Server right now. It was last seen 25 days 18 hours ago.
Tags
What do the server tags on [Local] Build & Practice Server mean?
These are the tags [Local] Build & Practice Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [Local] Build & Practice Server?
[Local] Build & Practice Server appears among the Rust Population lists that follow: Build and creative servers and Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on [Local] Build & Practice Server?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on [Local] Build & Practice Server?
Its rhythm cannot be told yet: too few of [Local] Build & Practice Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 6 hours ago the current world was made.
Map and rules
Which map does [Local] Build & Practice Server run?
The map on [Local] Build & Practice Server is procedural, made by the game.
What are the rules and settings on [Local] Build & Practice Server?
Nothing in [Local] Build & Practice Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [Local] Build & Practice Server run?
The setup is Rust network protocol 2634 and build 166494 on Windows for [Local] Build & Practice Server. Steam updates your game automatically, but you need the same protocol to join.
Is [Local] Build & Practice Server online, and how reliable is it?
We last saw [Local] Build & Practice Server 25 days 18 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 September 2026, Rust Population saw it for the first time.
Where is [Local] Build & Practice Server located?
No region is published by [Local] Build & Practice Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 133.201.143.224:28015.
Getting in
How do I join [Local] Build & Practice Server?
Either enter client.connect 133.201.143.224:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.