ai-builder Rust [Test]
Online 144.76.112.244:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ai-builder Rust [Test] rank against other Rust servers?
The last seven days of player hours place ai-builder Rust [Test] at #15,423, within the top 69% of all ranked servers.
How busy is ai-builder Rust [Test]?
ai-builder Rust [Test] holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on ai-builder Rust [Test] mean?
What the game's server browser reads from ai-builder Rust [Test] is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ai-builder Rust [Test]?
These Rust Population lists include ai-builder Rust [Test]: Build and creative servers, Community servers, field-listed and Vanilla Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on ai-builder Rust [Test]?
Too few wipes are on record for ai-builder Rust [Test] to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days 14 hours ago, that is how long the current world has stood.
Settings
Which map does ai-builder Rust [Test] run?
ai-builder Rust [Test] uses a map the game generates, procedural, at size 3,500 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on ai-builder Rust [Test]?
The name tells you nothing about gather rates: ai-builder Rust [Test] states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does ai-builder Rust [Test] run?
On Linux, ai-builder Rust [Test] runs Rust network protocol 2633 and build 163794. Your game needs the same protocol to join; Steam takes care of updating it.
Does ai-builder Rust [Test] run smoothly?
It ran at 232 server fps on average over the last 48 hours, and never went below 217. Up to 65,485 entities were present, counting buildings, deployables and everything else. The highest memory usage was 4,057 MB. Players feel lag when fps is low and the entity count climbs.
Is ai-builder Rust [Test] online, and how reliable is it?
You will find ai-builder Rust [Test] online now. The uptime it reports suggests a restart roughly 4 days 4 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is ai-builder Rust [Test] located?
No region is published by ai-builder Rust [Test]. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 144.76.112.244:28015.
How to join
How do I join ai-builder Rust [Test]?
Open the console with F1 in Rust and enter client.connect 144.76.112.244:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.