build
Online 151.80.25.50:28011 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does build rank against other Rust servers?
The last seven days of player hours place build at #14,682, within the top 66% of all ranked servers.
How busy is build?
The count reads 0 players on build, which has 5 slots. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 16:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on build mean?
What the game's server browser reads from build is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include build?
On Rust Population, build is filed under these lists: Build and creative servers and Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What does wipe day look like on build?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on build?
build wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 4 hours ago.
Map and rules
Which map does build run?
A procedural map of size 4,250 from seed 2665, generated by the game, is in use on build. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on build?
The name tells you nothing about gather rates: build states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does build run?
On Linux, build runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does build run smoothly?
It ran at 1 server fps on average over the last 48 hours, and never went below 1. Entities peaked at 101,239, including buildings, deployables and everything else. Memory use peaked at 2,936 MB. Players feel lag when fps is low and the entity count climbs.
Is build online, and how reliable is it?
build is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 15 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is build located?
A region is not published by build. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 151.80.25.50:28011.
Getting in
How do I join build?
To connect directly, open Rust's console with F1 and type client.connect 151.80.25.50:28011; or press Launch Rust on this page and Steam opens Rust and joins for you.