Creative / Build 2
Offline 179.148.42.4:28035 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Creative / Build 2 rank against other Rust servers?
By player hours over the last seven days, Creative / Build 2 places at #7,254, within the top 33% of ranked servers.
How busy is Creative / Build 2?
We have no live count for Creative / Build 2 right now. It was last seen 3 days 9 hours ago. We counted an average of 1 players in the past week, with 2 at the busiest.
Tags
What do the server tags on Creative / Build 2 mean?
These are the tags Creative / Build 2 publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): You can join up to 3 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Creative / Build 2?
On Rust Population, Creative / Build 2 is filed under these lists: Build and creative servers, Community servers, field-listed and Rust creative servers, counted live. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Creative / Build 2?
Too few wipes are on record for Creative / Build 2 to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 9 hours ago, that is how long the current world has stood.
Map and rules
Which map does Creative / Build 2 run?
Creative / Build 2 uses a map the game generates: procedural.
What are the rules and settings on Creative / Build 2?
Nothing in Creative / Build 2's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Creative / Build 2 run?
On Windows, Creative / Build 2 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is Creative / Build 2 online, and how reliable is it?
We last saw Creative / Build 2 3 days 9 hours ago, and it is offline now. Over the last 5 full days, 18 of 120 hours were online, or 15%. On 23 October 2026, Rust Population saw it for the first time.
Where is Creative / Build 2 located?
A region is not published by Creative / Build 2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 179.148.42.4:28035.
Getting in
How do I join Creative / Build 2?
To connect directly, open Rust's console with F1 and type client.connect 179.148.42.4:28035; or press Launch Rust on this page and Steam opens Rust and joins for you.