Facepunch Release
Online 198.244.177.77:28017 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Facepunch Release rank against other Rust servers?
Over the past week it ranks #5,889 for player hours, which puts Facepunch Release in the top 26% of all ranked servers.
How busy is Facepunch Release?
The count reads 0 players on Facepunch Release, which has 500 slots. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 08:00 UTC, averaging 1 players.
Tags
What do the server tags on Facepunch Release mean?
The game's server browser reads the tags Facepunch Release publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs Facepunch Release?
A playrust.com hostname comes from Facepunch Release and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include Facepunch Release?
These Rust Population lists include Facepunch Release: Official Rust servers, counted. Look for it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Wipe schedule
What is the wipe schedule on Facepunch Release?
Too few wipes are on record for Facepunch Release to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 30 days 2 hours ago, that is how long the current world has stood.
Settings
Which map does Facepunch Release run?
A procedural map of size 4,500 from seed 6974352, generated by the game, is in use on Facepunch Release. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Facepunch Release?
No gather rate appears in the name of Facepunch Release. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You will find it in the Official tab in game. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Facepunch Release run?
On Windows, Facepunch Release runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Facepunch Release run smoothly?
The last 48 hours saw an average of 91 server fps, with 29 as the lowest. Entities peaked at 116,429, including buildings, deployables and everything else. The highest memory usage was 4,525 MB. Players feel lag when fps is low and the entity count climbs.
Is Facepunch Release online, and how reliable is it?
Right now, Facepunch Release is online. Judging by the uptime it reports, the last restart was about 39 minutes ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Facepunch Release located?
A region is not published by Facepunch Release. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 198.244.177.77:28017 is where it lives.
How to join
How do I join Facepunch Release?
Either enter client.connect 198.244.177.77:28017 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.