RFG Troubleshooting
Offline 199.231.185.234:27500 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 20:21 UTC21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 10:02 UTC27d ago | 0 | – | 5.4 days | 0 |
| Sun 27 Sep, 06:36 UTC32d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RFG Troubleshooting rank against other Rust servers?
By player hours over the last seven days, RFG Troubleshooting places at #14,433, within the top 65% of ranked servers.
How busy is RFG Troubleshooting?
At this count RFG Troubleshooting is offline, with its last sighting 21 days 20 hours ago.
Tags
What do the server tags on RFG Troubleshooting mean?
The game's server browser reads the tags RFG Troubleshooting publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts12 (Group limit): Teams can have no more than 12 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs RFG Troubleshooting?
11 other servers we track publish the same rfgam.ing hostname as RFG Troubleshooting, so the same operator most likely runs the group.
Which Rust Population lists and filters include RFG Troubleshooting?
These Rust Population lists include RFG Troubleshooting: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RFG Troubleshooting?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 2 when it did not hold.
What is the wipe schedule on RFG Troubleshooting?
There is no next wipe to predict: RFG Troubleshooting wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days 1 hours ago the current world was made.
Map and rules
Which map does RFG Troubleshooting run?
A procedural map of size 3,500 from seed 116945, generated by the game, is in use on RFG Troubleshooting. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Royal Family Gaming FPS+.
What are the rules and settings on RFG Troubleshooting?
The name tells you nothing about gather rates: RFG Troubleshooting states none. The group limit is 12 players. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. Vanilla is the label it uses: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does RFG Troubleshooting run?
On Linux, RFG Troubleshooting runs Rust network protocol 2634 and build 167058. The protocol must match for you to join, and Steam updates it for you.
Is RFG Troubleshooting online, and how reliable is it?
Offline at the moment, RFG Troubleshooting was last seen 21 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 26 September 2026.
Where is RFG Troubleshooting located?
Nothing published by RFG Troubleshooting states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 199.231.185.234:27500 is where it lives.
Getting in
How do I join RFG Troubleshooting?
Open the console with F1 in Rust and enter client.connect 199.231.185.234:27500. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://royalfamilygaming.com.