Creative / Build
Offline 35.150.106.156:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Creative / Build rank against other Rust servers?
By player hours over the last seven days, Creative / Build places at #11,396, within the top 51% of ranked servers.
How busy is Creative / Build?
At this count Creative / Build is offline, with its last sighting 29 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 03:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on Creative / Build mean?
The game's server browser reads the tags Creative / Build publishes: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Creative / Build?
On Rust Population, Creative / Build is filed under these lists: Build and creative servers, Community servers, field-listed and Rust creative servers, counted live. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Creative / Build?
Its rhythm cannot be told yet: too few of Creative / Build's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 11 days 22 hours ago the current world was made.
Settings
Which map does Creative / Build run?
The map on Creative / Build is procedural, made by the game.
What are the rules and settings on Creative / Build?
No gather rate appears in the name of Creative / Build. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You will find it under Community: it is a community server. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Creative / Build run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Creative / Build. Your game needs the same protocol to join; Steam takes care of updating it.
Is Creative / Build online, and how reliable is it?
We last saw Creative / Build 29 hours ago, and it is offline now. It was up 2% of the time over the last 7 full days, 3 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.
Where is Creative / Build located?
Nothing published by Creative / Build states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 35.150.106.156:28015.
Getting in
How do I join Creative / Build?
Either enter client.connect 35.150.106.156:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.