Local Build
Offline 46.191.190.67:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Build rank against other Rust servers?
By player hours over the last seven days, Local Build places at #14,109, within the top 60% of ranked servers.
How busy is Local Build?
At this count Local Build is offline, with its last sighting 27 days 5 hours ago.
Tags
What do the server tags on Local Build mean?
The game's server browser reads the tags Local Build publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Build?
These Rust Population lists include Local Build: Build and creative servers and Community servers, field-listed. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Build?
The record holds too few of Local Build's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 28 days 19 hours ago.
Map and rules
Which map does Local Build run?
Local Build uses a map the game generates: procedural.
What are the rules and settings on Local Build?
Nothing in Local Build's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Local Build run?
The setup is Rust network protocol 2633 and build 165217 on Linux for Local Build. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Build online, and how reliable is it?
We last saw Local Build 27 days 5 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 1 October 2026.
Where is Local Build located?
Nothing published by Local Build states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 46.191.190.67:28015.
How to join
How do I join Local Build?
To connect directly, open Rust's console with F1 and type client.connect 46.191.190.67:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.