Creative / Build
Offline 51.198.224.80:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:02 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Creative / Build rank against other Rust servers?
By player hours over the last seven days, Creative / Build places at #13,722, within the top 62% of ranked servers.
How busy is Creative / Build?
At this count Creative / Build is offline, with its last sighting 6 days 20 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Creative / Build?
These Rust Population lists include Creative / Build: Build and creative servers, Community servers, field-listed and Rust creative servers, counted live. Look for it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Creative / Build?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Creative / Build?
Its rhythm cannot be told yet: too few of Creative / Build's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 days 10 hours ago.
Settings
What are the rules and settings on Creative / Build?
Nothing in Creative / Build's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Creative / Build run?
On Windows, Creative / Build runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Creative / Build online, and how reliable is it?
Currently offline, Creative / Build was last seen 6 days 20 hours ago. Over the last 7 full days, 3 of 168 hours were online, or 2%. The first sighting by Rust Population was on 21 October 2026.
Where is Creative / Build located?
Nothing published by Creative / Build states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.198.224.80:28015.
How to join
How do I join Creative / Build?
Open the console with F1 in Rust and enter client.connect 51.198.224.80:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.