Creative / Build
Offline 62.166.159.228:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Creative / Build rank against other Rust servers?
Over the past week it ranks #12,996 for player hours, which puts Creative / Build in the top 60% of all ranked servers.
How busy is Creative / Build?
At this count Creative / Build is offline, with its last sighting 11 days 15 hours ago.
Lists and tags
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Creative / Build?
On Rust Population, Creative / Build is filed under these lists: Build and creative servers, Community servers, field-listed and Rust creative servers, counted live. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Creative / Build?
The record holds too few of Creative / Build's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 11 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does Creative / Build run?
A procedural map, generated by the game, is in use on Creative / Build.
What are the rules and settings on Creative / Build?
Nothing in Creative / Build's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Creative / Build run?
Rust network protocol 2634 and build 167781 on Windows is what Creative / Build uses. Steam updates your game automatically, but you need the same protocol to join.
Is Creative / Build online, and how reliable is it?
Offline at the moment, Creative / Build was last seen 11 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 17 October 2026, Rust Population saw it for the first time.
Where is Creative / Build located?
A region is not published by Creative / Build. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 62.166.159.228:28015.
Getting in
How do I join Creative / Build?
To connect directly, open Rust's console with F1 and type client.connect 62.166.159.228:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.