Rust PopulationField survey · Rust servers
Observing 38,895 players 11,615 servers 2,943 with someone on 85 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,822habitat unknownfirst seen 13 Sep 2026

UKN.GG - US Training Grounds - Medium I

Offline 64.40.8.157:28014 checked 28d ago

moddedcarbon

Measurements

Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#16,822
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC28d ago 0 – running 0
Tue 29 Sep, 09:18 UTC29d ago 13 – 1 days 3
Mon 28 Sep, 09:18 UTC30d ago 13 – 1 days 0
Sun 27 Sep, 09:18 UTC31d ago 8 – 1 days 0
Sat 26 Sep, 19:13 UTC32d ago 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC32d ago 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC33d ago 18 – 1 days 0
Thu 24 Sep, 09:21 UTC34d ago 10 – 1 days 1
Wed 23 Sep, 09:21 UTC35d ago 10 – 1 days 1
Tue 22 Sep, 09:18 UTC36d ago 7 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does UKN.GG - US Training Grounds - Medium I rank against other Rust servers?

By player hours over the last seven days, UKN.GG - US Training Grounds - Medium I places at #16,822, within the top 70% of ranked servers.

How busy is UKN.GG - US Training Grounds - Medium I?

At this count UKN.GG - US Training Grounds - Medium I is offline, with its last sighting 28 days 18 hours ago.

Lists and tags

What do the server tags on UKN.GG - US Training Grounds - Medium I mean?

The game's server browser reads the tags UKN.GG - US Training Grounds - Medium I publishes: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts500 (Group limit): Teams can have no more than 500 players; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs UKN.GG - US Training Grounds - Medium I?

14 other servers we track publish the same ukn.gg hostname as UKN.GG - US Training Grounds - Medium I, so the same operator most likely runs the group.

Which Rust Population lists and filters include UKN.GG - US Training Grounds - Medium I?

These Rust Population lists include UKN.GG - US Training Grounds - Medium I: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on UKN.GG - US Training Grounds - Medium I?

The busiest point of its recent wipes averaged 9 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on UKN.GG - US Training Grounds - Medium I?

There is no next wipe to predict: UKN.GG - US Training Grounds - Medium I wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 28 days 22 hours ago.

Settings

Which map does UKN.GG - US Training Grounds - Medium I run?

The map on UKN.GG - US Training Grounds - Medium I is procedural, made by the game at size 6,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Medium I?

No gather rate appears in the name of UKN.GG - US Training Grounds - Medium I. The group limit is 500 players. minigames & battle royale is what it runs, battle royale, parkour, Bedwars and arenas. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does UKN.GG - US Training Grounds - Medium I run?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium I uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is UKN.GG - US Training Grounds - Medium I online, and how reliable is it?

Offline at the moment, UKN.GG - US Training Grounds - Medium I was last seen 28 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.

Where is UKN.GG - US Training Grounds - Medium I located?

No region tag comes from UKN.GG - US Training Grounds - Medium I, but the name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 64.40.8.157:28014.

How to join

How do I join UKN.GG - US Training Grounds - Medium I?

Open the console with F1 in Rust and enter client.connect 64.40.8.157:28014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://ukn.gg.

Key to its markings

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players 150 slots are available.
ts500
Group limit Teams can have no more than 500 players.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training The loot is handed to you for aim and PvP practice.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.