Rust PopulationField survey · Rust servers
Observing 39,046 players 11,640 servers 2,948 with someone on 70 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,150habitat unknownfirst seen 13 Sep 2026

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 44d ago

moddedcarbon

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,150
no region published
Last wipe
66d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
No rank history yet.
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does PlotWorld Dev | Persistent Bases rank against other Rust servers?

By player hours over the last seven days, PlotWorld Dev | Persistent Bases places at #15,150, within the top – of ranked servers.

How busy is PlotWorld Dev | Persistent Bases?

At this count PlotWorld Dev | Persistent Bases is offline, with its last sighting 44 days 4 hours ago.

Lists and tags

What do the server tags on PlotWorld Dev | Persistent Bases mean?

These are the tags PlotWorld Dev | Persistent Bases publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default limit; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^e (Minigames): Minigames here include arenas, Bedwars, parkour and others; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include PlotWorld Dev | Persistent Bases?

PlotWorld Dev | Persistent Bases appears among the Rust Population lists that follow: Modded Rust servers, counted and Build and creative servers. Filter the server list by Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on PlotWorld Dev | Persistent Bases?

The record holds too few of PlotWorld Dev | Persistent Bases's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 66 days ago, that is how long the current world has stood.

Map and rules

What are the rules and settings on PlotWorld Dev | Persistent Bases?

No gather rate appears in the name of PlotWorld Dev | Persistent Bases. The group limit is 8 players, which is the default. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does PlotWorld Dev | Persistent Bases run?

On Linux, PlotWorld Dev | Persistent Bases runs Rust network protocol 2632 and build 161125. The protocol must match for you to join, and Steam updates it for you.

Is PlotWorld Dev | Persistent Bases online, and how reliable is it?

Offline at the moment, PlotWorld Dev | Persistent Bases was last seen 44 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is PlotWorld Dev | Persistent Bases located?

A region is not published by PlotWorld Dev | Persistent Bases. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 66.70.181.82:28015.

How to join

How do I join PlotWorld Dev | Persistent Bases?

Either enter client.connect 66.70.181.82:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team is the default limit.
v2632
Protocol To join, your game must match protocol 2632.
cs161125
Build Game build: 161125.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars, parkour and others.
^k
Build server A place to design and practise bases.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.