My Build Test
Offline 72.56.49.202:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Build Test rank against other Rust servers?
Over the past week it ranks #15,258 for player hours, which puts My Build Test in the top 70% of all ranked servers.
How busy is My Build Test?
We have no live count for My Build Test right now. It was last seen 12 days 3 hours ago.
Lists and tags
What do the server tags on My Build Test mean?
The game's server browser reads the tags My Build Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Build Test?
These Rust Population lists include My Build Test: Build and creative servers and Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on My Build Test?
Its rhythm cannot be told yet: too few of My Build Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 3 hours ago.
Map and rules
Which map does My Build Test run?
A procedural map, generated by the game, is in use on My Build Test.
What are the rules and settings on My Build Test?
No gather rate appears in the name of My Build Test. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does My Build Test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for My Build Test. The protocol must match for you to join, and Steam updates it for you.
Is My Build Test online, and how reliable is it?
Currently offline, My Build Test was last seen 12 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 October 2026, Rust Population saw it for the first time.
Where is My Build Test located?
A region is not published by My Build Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 72.56.49.202:28015.
How to join
How do I join My Build Test?
Open the console with F1 in Rust and enter client.connect 72.56.49.202:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.