Facepunch Playtest
Online 79.137.98.20:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 0 | – | running | 0 |
| Mon 28 Sep, 07:20 UTC29d ago | 28+1 queue | halved by day 1 | 3.4 days | 0 |
| Thu 24 Sep, 10:57 UTC33d ago | 0 | – | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Facepunch Playtest rank against other Rust servers?
Over the past week it ranks #10,895 for player hours, which puts Facepunch Playtest in the top 49% of all ranked servers.
How busy is Facepunch Playtest?
You'll find 0 players on Facepunch Playtest at the moment. We counted an average of 0 players in the past week, with 3 at the busiest. Look at the last 48 hours and 15:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on Facepunch Playtest mean?
These are the tags Facepunch Playtest publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169375 (Build): The game build is 169375; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs Facepunch Playtest?
A playrust.com hostname comes from Facepunch Playtest and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include Facepunch Playtest?
These Rust Population lists include Facepunch Playtest: Official Rust servers, counted. These are the filters it appears under when you browse the list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Wipe schedule
What does wipe day look like on Facepunch Playtest?
Across its recent wipes the busiest crowds averaged 9 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Facepunch Playtest?
Irregular times are when Facepunch Playtest wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 1 hours ago.
Settings
Which map does Facepunch Playtest run?
The map on Facepunch Playtest is procedural, made by the game at size 4,500 from seed 1377699477. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Facepunch Playtest?
No gather rate appears in the name of Facepunch Playtest. Up to 100 players can team together. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The Official tab in Rust lists it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Facepunch Playtest run?
Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest uses. Steam updates your game automatically, but you need the same protocol to join.
Does Facepunch Playtest run smoothly?
In the last 48 hours, it averaged 44 server fps, with a low of 32. Entities peaked at 403,000, including buildings, deployables and everything else. The highest memory usage was 11,905 MB. Players feel lag when fps is low and the entity count climbs.
Is Facepunch Playtest online, and how reliable is it?
You will find Facepunch Playtest online now. Judging by the uptime it reports, the last restart was about 5 days 7 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is Facepunch Playtest located?
Nothing published by Facepunch Playtest states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 79.137.98.20:28015 is where it lives.
How to join
How do I join Facepunch Playtest?
To connect directly, open Rust's console with F1 and type client.connect 79.137.98.20:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.