Rust PopulationField survey · Rust servers
Observing 96,098 players 11,882 servers 4,089 with someone on 162 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,895habitat unknownfirst seen 13 Sep 2026

Facepunch Playtest

Online 79.137.98.20:28015 checked 10m ago

Measurements

Players now
0/ ?
7-day average
0
peak 3
Rank
#10,895
top 49%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW26d ago 0 – running 0
Mon 28 Sep, 07:20 UTC29d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC33d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Facepunch Playtest rank against other Rust servers?

Over the past week it ranks #10,895 for player hours, which puts Facepunch Playtest in the top 49% of all ranked servers.

How busy is Facepunch Playtest?

You'll find 0 players on Facepunch Playtest at the moment. We counted an average of 0 players in the past week, with 3 at the busiest. Look at the last 48 hours and 15:00 UTC stands out: it averaged 0 players.

Lists and tags

What do the server tags on Facepunch Playtest mean?

These are the tags Facepunch Playtest publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts100 (Group limit): The team limit is 100; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169375 (Build): The game build is 169375; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs Facepunch Playtest?

A playrust.com hostname comes from Facepunch Playtest and from 124 other servers we track, which suggests one operator runs them all.

Which Rust Population lists and filters include Facepunch Playtest?

These Rust Population lists include Facepunch Playtest: Official Rust servers, counted. These are the filters it appears under when you browse the list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Wipe schedule

What does wipe day look like on Facepunch Playtest?

Across its recent wipes the busiest crowds averaged 9 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Facepunch Playtest?

Irregular times are when Facepunch Playtest wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 1 hours ago.

Settings

Which map does Facepunch Playtest run?

The map on Facepunch Playtest is procedural, made by the game at size 4,500 from seed 1377699477. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Facepunch Playtest?

No gather rate appears in the name of Facepunch Playtest. Up to 100 players can team together. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The Official tab in Rust lists it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Facepunch Playtest run?

Rust network protocol 2635 and build 169375 on Windows is what Facepunch Playtest uses. Steam updates your game automatically, but you need the same protocol to join.

Does Facepunch Playtest run smoothly?

In the last 48 hours, it averaged 44 server fps, with a low of 32. Entities peaked at 403,000, including buildings, deployables and everything else. The highest memory usage was 11,905 MB. Players feel lag when fps is low and the entity count climbs.

Is Facepunch Playtest online, and how reliable is it?

You will find Facepunch Playtest online now. Judging by the uptime it reports, the last restart was about 5 days 7 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is Facepunch Playtest located?

Nothing published by Facepunch Playtest states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 79.137.98.20:28015 is where it lives.

How to join

How do I join Facepunch Playtest?

To connect directly, open Rust's console with F1 and type client.connect 79.137.98.20:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts100
Group limit The team limit is 100.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs169375
Build The game build is 169375.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.