Facepunch Unsecure
Online 79.137.98.20:28021 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:31 UTC27d ago | 3 | – | running | 0 |
| Mon 14 Sep, 11:50 UTC45d ago | 6 | halved by day 10 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Facepunch Unsecure rank against other Rust servers?
Over the past week it ranks #2,531 for player hours, which puts Facepunch Unsecure in the top 11% of all ranked servers.
How busy is Facepunch Unsecure?
Of its 6 slots, Facepunch Unsecure is using 1 right now. We counted an average of 2 players in the past week, with 6 at the busiest. The busiest hour in the last 48 was 17:00 UTC, when an average of 5 players were on.
Tags
What do the server tags on Facepunch Unsecure mean?
The game's server browser reads the tags Facepunch Unsecure publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp6 (Max players): The server has 6 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs Facepunch Unsecure?
A playrust.com hostname comes from Facepunch Unsecure and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include Facepunch Unsecure?
On Rust Population, Facepunch Unsecure is filed under these lists: Official Rust servers, counted. Look for it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Wipe schedule
What does wipe day look like on Facepunch Unsecure?
The busiest point of its recent wipes averaged 4 players. 28 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 10 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Facepunch Unsecure?
Its rhythm cannot be told yet: too few of Facepunch Unsecure's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 4 hours ago.
Settings
Which map does Facepunch Unsecure run?
The map on Facepunch Unsecure is procedural, made by the game at size 4,500 from seed 6974352. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Facepunch Unsecure?
The name tells you nothing about gather rates: Facepunch Unsecure states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Facepunch Unsecure run?
On Windows, Facepunch Unsecure runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Facepunch Unsecure run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Up to 118,951 entities were present, counting buildings, deployables and everything else. Memory use peaked at 4,395 MB. What players experience as lag comes from low fps and a rising entity count.
Is Facepunch Unsecure online, and how reliable is it?
You will find Facepunch Unsecure online now. About 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is Facepunch Unsecure located?
Nothing published by Facepunch Unsecure states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 79.137.98.20:28021 is where it lives.
Getting in
How do I join Facepunch Unsecure?
Open the console with F1 in Rust and enter client.connect 79.137.98.20:28021. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.