Rust PopulationField survey · Rust servers
Observing 59,433 players 11,750 servers 3,457 with someone on 136 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,939SAfirst seen 18 Sep 2026

[EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build

Offline SA 83.223.173.30:28015 checked 22d ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,939
top 71% · #208 in SA
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:02 UTC24d ago 3 – running 0
Tue 22 Sep, 10:04 UTC35d ago 3 held half 11 days 0
Sat 19 Sep, 08:26 UTC38d ago 1 halved by day 1 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build rank against other Rust servers?

Seven-day player hours put [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build at #15,939, or #208 in South America, inside the top 71% of all ranked servers.

How busy is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

At this count [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is offline, with its last sighting 22 days ago.

Tags

What do the server tags on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build mean?

The game's server browser reads the tags [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server; SA (South America): Its place in the server browser is under South America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

On Rust Population, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live and Build and creative servers. These are the filters it appears under when you browse the list: Region: South America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

The busiest point of its recent wipes averaged 2 players. 8 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

Irregular times are when [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 14 hours ago the current world was made.

Map and rules

Which map does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build run?

The map on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build is procedural, made by the game at size 2,500 from seed 1. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named Custom Map.

What are the rules and settings on [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

The name tells you nothing about gather rates: [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build states none. No limit is set beyond the standard 8 players per group. This server runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build run?

On Windows, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.

Is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build online, and how reliable is it?

Offline at the moment, [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build was last seen 22 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 18 September 2026.

Where is [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build located?

The SA tag is how [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build places itself in South America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 83.223.173.30:28015.

Getting in

How do I join [EU] [SA] - ZRS Siege | Raid Simulator / AimTrain / Build?

To connect directly, open Rust's console with F1 and type client.connect 83.223.173.30:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^e,SA,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Gameplay

^e
Minigames Expect minigames such as arenas, Bedwars and parkour.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Region

SA
South America Its place in the server browser is under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.