COPILOT
Offline 91.227.189.214:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:51 UTC8d ago | 1 | – | running | 0 |
| Mon 12 Oct, 17:43 UTC16d ago | 1 | held half | 8.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does COPILOT rank against other Rust servers?
By player hours over the last seven days, COPILOT places at #13,159, within the top 59% of ranked servers.
How busy is COPILOT?
We have no live count for COPILOT right now. It was last seen 7 days 23 hours ago.
Lists and tags
What do the server tags on COPILOT mean?
The game's server browser reads the tags COPILOT publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^k (Build server): Use this server to practise and design bases. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include COPILOT?
On Rust Population, COPILOT is filed under these lists: Build and creative servers. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on COPILOT?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on COPILOT?
Too few wipes are on record for COPILOT to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 3 hours ago the current world was made.
Settings
Which map does COPILOT run?
The map on COPILOT is procedural, made by the game.
What are the rules and settings on COPILOT?
Nothing in COPILOT's name says how gather works. Eight players per group is the default, and it applies here. You get build & creative here, no gathering; build in a sandbox. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does COPILOT run?
The setup is Rust network protocol 2634 and build 167781 on Windows for COPILOT. Steam updates your game automatically, but you need the same protocol to join.
Is COPILOT online, and how reliable is it?
Offline at the moment, COPILOT was last seen 7 days 23 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 3 October 2026.
Where is COPILOT located?
A region is not published by COPILOT. The location a server claims is what Rust Population shows, not the place where the machine stands. 91.227.189.214:28015 is where it lives.
Getting in
How do I join COPILOT?
Open the console with F1 in Rust and enter client.connect 91.227.189.214:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.