Local Build
Offline 94.41.131.16:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Build rank against other Rust servers?
Over the past week it ranks #14,109 for player hours, which puts Local Build in the top 60% of all ranked servers.
How busy is Local Build?
At this count Local Build is offline, with its last sighting 26 days 3 hours ago.
Tags
What do the server tags on Local Build mean?
What the game's server browser reads from Local Build is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Build?
These Rust Population lists include Local Build: Build and creative servers and Community servers, field-listed. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Local Build?
Its rhythm cannot be told yet: too few of Local Build's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 18 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local Build run?
A procedural map, generated by the game, is in use on Local Build.
What are the rules and settings on Local Build?
Nothing in Local Build's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Local Build run?
Rust network protocol 2633 and build 165217 on Linux is what Local Build uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Build online, and how reliable is it?
Offline at the moment, Local Build was last seen 26 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is Local Build located?
Nothing published by Local Build states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 94.41.131.16:28015.
Getting in
How do I join Local Build?
Either enter client.connect 94.41.131.16:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.