Local Build
Offline 94.41.161.87:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Build rank against other Rust servers?
Over the past week it ranks #13,799 for player hours, which puts Local Build in the top 61% of all ranked servers.
How busy is Local Build?
We have no live count for Local Build right now. It was last seen 24 days 5 hours ago.
Tags
What do the server tags on Local Build mean?
What the game's server browser reads from Local Build is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Build?
Local Build appears among the Rust Population lists that follow: Build and creative servers and Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Build?
Its rhythm cannot be told yet: too few of Local Build's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 9 hours ago the current world was made.
Settings
Which map does Local Build run?
Local Build uses a map the game generates: procedural.
What are the rules and settings on Local Build?
The name tells you nothing about gather rates: Local Build states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Local Build run?
On Linux, Local Build runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Build online, and how reliable is it?
Offline at the moment, Local Build was last seen 24 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 4 October 2026, Rust Population saw it for the first time.
Where is Local Build located?
No region is published by Local Build. Rust Population does not look up where the machine stands; it shows where the server says it is. 94.41.161.87:28015 is where it lives.
How to join
How do I join Local Build?
Either enter client.connect 94.41.161.87:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.