Local Build
Offline 94.41.191.71:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Build rank against other Rust servers?
Over the past week it ranks #14,071 for player hours, which puts Local Build in the top 60% of all ranked servers.
How busy is Local Build?
We have no live count for Local Build right now. It was last seen 26 days 11 hours ago.
Tags
What do the server tags on Local Build mean?
What the game's server browser reads from Local Build is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Local Build?
On Rust Population, Local Build is filed under these lists: Build and creative servers and Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Local Build?
Its rhythm cannot be told yet: too few of Local Build's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 28 days 3 hours ago.
Settings
Which map does Local Build run?
The map on Local Build is procedural, made by the game.
What are the rules and settings on Local Build?
Nothing in Local Build's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it under Community: it is a community server. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Local Build run?
Rust network protocol 2633 and build 165217 on Linux is what Local Build uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Local Build online, and how reliable is it?
Offline at the moment, Local Build was last seen 26 days 11 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is Local Build located?
A region is not published by Local Build. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 94.41.191.71:28015.
How to join
How do I join Local Build?
Open the console with F1 in Rust and enter client.connect 94.41.191.71:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.