[EU] Facepunch 15
Online 109.200.194.196:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 298, 43 hours in, with 210 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW26d ago | 298+210 queue | – | running | 32 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 15 rank against other Rust servers?
By player hours over the last seven days, [EU] Facepunch 15 places at #861, within the top 4% of ranked servers.
How busy is [EU] Facepunch 15?
[EU] Facepunch 15 holds 25 players at the moment, out of 300 slots. Seven days of counting give an average of 12 players and a peak of 34. The busiest hour in the last 48 was 18:00 UTC, when an average of 25 players were on.
Tags
What do the server tags on [EU] Facepunch 15 mean?
The game's server browser reads the tags [EU] Facepunch 15 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc3 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs [EU] Facepunch 15?
A playrust.com hostname comes from [EU] Facepunch 15 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 15?
These Rust Population lists include [EU] Facepunch 15: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [EU] Facepunch 15?
Across its recent wipes the busiest crowds averaged 298 players. 210 more waited in the queue when the crowd peaked 43 hours into the latest wipe.
What is the wipe schedule on [EU] Facepunch 15?
Once a month [EU] Facepunch 15 wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [EU] Facepunch 15 run?
A procedural map of size 4,500 from seed 378430328, generated by the game, is in use on [EU] Facepunch 15. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] Facepunch 15?
No gather rate appears in the name of [EU] Facepunch 15. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Rust's own Official tab carries it. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [EU] Facepunch 15 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 15 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch 15 run smoothly?
In the last 48 hours, it averaged 115 server fps, with a low of 84. Up to 151,618 entities were present, counting buildings, deployables and everything else. Up to 5,987 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 15 online, and how reliable is it?
[EU] Facepunch 15 is up and running at the moment. The uptime it reports suggests a restart roughly 12 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [EU] Facepunch 15 located?
No region tag comes from [EU] Facepunch 15, but the name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 109.200.194.196:28015.
Getting in
How do I join [EU] Facepunch 15?
To connect directly, open Rust's console with F1 and type client.connect 109.200.194.196:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.