Rust PopulationField survey · Rust servers
Observing 102,807 players 11,892 servers 3,961 with someone on 356 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 742habitat unknownfirst seen 13 Sep 2026

[AE] Facepunch 1

Online 185.179.203.165:28015 checked 15m ago

official monthly wipes vanilla

Measurements

Players now
32/ 350
= 2 players
9% full
7-day average
15
peak 36
Rank
#742
top 3%
Last wipe
28d ago
monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
01020304019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

38
wipe-day peak
players, last three wipes

Coming wipes

7d 0h
Thu 5 Nov, 19:00 UTC
FW
35d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW28d ago 38 – running 13

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [AE] Facepunch 1 rank against other Rust servers?

By player hours over the last seven days, [AE] Facepunch 1 places at #742, within the top 3% of ranked servers.

How busy is [AE] Facepunch 1?

The count reads 32 players on [AE] Facepunch 1, which has 350 slots. Seven days of counting give an average of 15 players and a peak of 36. In the last 48 hours the peak hour came at 16:00 UTC, averaging 30 players.

Lists and tags

What do the server tags on [AE] Facepunch 1 mean?

These are the tags [AE] Facepunch 1 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs [AE] Facepunch 1?

The playrust.com hostname that [AE] Facepunch 1 publishes is shared with 124 other servers we track; one operator most likely runs them.

Which Rust Population lists and filters include [AE] Facepunch 1?

On Rust Population, [AE] Facepunch 1 is filed under these lists: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Wipe schedule

What does wipe day look like on [AE] Facepunch 1?

Across its recent wipes the busiest crowds averaged 38 players. The crowd on the latest wipe peaked 27 hours in.

What is the wipe schedule on [AE] Facepunch 1?

[AE] Facepunch 1 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 28 days ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does [AE] Facepunch 1 run?

[AE] Facepunch 1 uses a map the game generates, procedural, at size 4,500 with seed 1996265322. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on [AE] Facepunch 1?

The name tells you nothing about gather rates: [AE] Facepunch 1 states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [AE] Facepunch 1 run?

The setup is Rust network protocol 2635 and build 168909 on Windows for [AE] Facepunch 1. Your game needs the same protocol to join; Steam takes care of updating it.

Does [AE] Facepunch 1 run smoothly?

The last 48 hours saw an average of 114 server fps, with 90 as the lowest. Up to 135,385 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,565 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is [AE] Facepunch 1 online, and how reliable is it?

You will find [AE] Facepunch 1 online now. About 11 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is [AE] Facepunch 1 located?

Nothing published by [AE] Facepunch 1 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.179.203.165:28015.

How to join

How do I join [AE] Facepunch 1?

To connect directly, open Rust's console with F1 and type client.connect 185.179.203.165:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Population

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust style.
mp350
Max players The server has 350 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players to start.

Other

sc2
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.