[AE] Facepunch 1
Online 185.179.203.165:28015 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW28d ago | 38 | – | running | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [AE] Facepunch 1 rank against other Rust servers?
By player hours over the last seven days, [AE] Facepunch 1 places at #742, within the top 3% of ranked servers.
How busy is [AE] Facepunch 1?
The count reads 32 players on [AE] Facepunch 1, which has 350 slots. Seven days of counting give an average of 15 players and a peak of 36. In the last 48 hours the peak hour came at 16:00 UTC, averaging 30 players.
Lists and tags
What do the server tags on [AE] Facepunch 1 mean?
These are the tags [AE] Facepunch 1 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): The server has 350 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [AE] Facepunch 1?
The playrust.com hostname that [AE] Facepunch 1 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [AE] Facepunch 1?
On Rust Population, [AE] Facepunch 1 is filed under these lists: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Wipe schedule
What does wipe day look like on [AE] Facepunch 1?
Across its recent wipes the busiest crowds averaged 38 players. The crowd on the latest wipe peaked 27 hours in.
What is the wipe schedule on [AE] Facepunch 1?
[AE] Facepunch 1 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 28 days ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [AE] Facepunch 1 run?
[AE] Facepunch 1 uses a map the game generates, procedural, at size 4,500 with seed 1996265322. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [AE] Facepunch 1?
The name tells you nothing about gather rates: [AE] Facepunch 1 states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [AE] Facepunch 1 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [AE] Facepunch 1. Your game needs the same protocol to join; Steam takes care of updating it.
Does [AE] Facepunch 1 run smoothly?
The last 48 hours saw an average of 114 server fps, with 90 as the lowest. Up to 135,385 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,565 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [AE] Facepunch 1 online, and how reliable is it?
You will find [AE] Facepunch 1 online now. About 11 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [AE] Facepunch 1 located?
Nothing published by [AE] Facepunch 1 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 185.179.203.165:28015.
How to join
How do I join [AE] Facepunch 1?
To connect directly, open Rust's console with F1 and type client.connect 185.179.203.165:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.