[AU] Facepunch 2
Online 51.161.199.230:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW28d ago | 30 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [AU] Facepunch 2 rank against other Rust servers?
By player hours over the last seven days, [AU] Facepunch 2 places at #1,232, within the top 6% of ranked servers.
How busy is [AU] Facepunch 2?
Of its 250 slots, [AU] Facepunch 2 is using 5 right now. We counted an average of 6 players in the past week, with 14 at the busiest. Look at the last 48 hours and 10:00 UTC stands out: it averaged 10 players.
Tags
What do the server tags on [AU] Facepunch 2 mean?
What the game's server browser reads from [AU] Facepunch 2 is this set of tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): You can join up to 250 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Who runs [AU] Facepunch 2?
The playrust.com hostname that [AU] Facepunch 2 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [AU] Facepunch 2?
[AU] Facepunch 2 appears among the Rust Population lists that follow: Rust tutorial servers, Oceania Rust servers, counted, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [AU] Facepunch 2?
Averaged over recent wipes, 30 players were counted at the busiest point. The crowd on the latest wipe peaked 39 hours in.
What is the wipe schedule on [AU] Facepunch 2?
Once a month [AU] Facepunch 2 wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 4 hours ago the current world was made. A monthly wipe schedule is what its tags publish.
Settings
Which map does [AU] Facepunch 2 run?
A procedural map of size 4,500 from seed 157227784, generated by the game, is in use on [AU] Facepunch 2. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [AU] Facepunch 2?
Nothing in [AU] Facepunch 2's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You will find it in the Official tab in game. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does [AU] Facepunch 2 run?
Rust network protocol 2635 and build 168909 on Windows is what [AU] Facepunch 2 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does [AU] Facepunch 2 run smoothly?
In the last 48 hours, it averaged 183 server fps, with a low of 147. The entity count reached 129,862: buildings, deployables and all other objects. Up to 5,966 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [AU] Facepunch 2 online, and how reliable is it?
You will find [AU] Facepunch 2 online now. About 8 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is [AU] Facepunch 2 located?
The name of [AU] Facepunch 2 points to Oceania, though it publishes no region tag. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 51.161.199.230:28015.
How to join
How do I join [AU] Facepunch 2?
Open the console with F1 in Rust and enter client.connect 51.161.199.230:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.