Facepunch AUX1
Online 57.128.211.49:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 26 Sep, 11:32 UTC31d ago | 0 | – | running | 0 |
| Tue 15 Sep, 09:31 UTC43d ago | 11+1 queue | halved by day 1 | 11.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Facepunch AUX1 rank against other Rust servers?
Over the past week it ranks #15,399 for player hours, which puts Facepunch AUX1 in the top 69% of all ranked servers.
How busy is Facepunch AUX1?
The count for Facepunch AUX1 stands at 0 players right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Facepunch AUX1 mean?
The game's server browser reads the tags Facepunch AUX1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168484 (Build): Game build: 168484; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs Facepunch AUX1?
The playrust.com hostname that Facepunch AUX1 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include Facepunch AUX1?
Facepunch AUX1 appears among the Rust Population lists that follow: Official Rust servers, counted. Look for it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Wipe schedule
What does wipe day look like on Facepunch AUX1?
Averaged over recent wipes, 6 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on Facepunch AUX1?
Its rhythm cannot be told yet: too few of Facepunch AUX1's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 31 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does Facepunch AUX1 run?
Facepunch AUX1 uses a map the game generates, procedural, at size 4,000 with seed 1095582362. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Facepunch AUX1?
Nothing in Facepunch AUX1's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You will find it in the Official tab in game. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Facepunch AUX1 run?
On Windows, Facepunch AUX1 runs Rust network protocol 2635 and build 168484. The protocol must match for you to join, and Steam updates it for you.
Does Facepunch AUX1 run smoothly?
The last 48 hours saw an average of 163 server fps, with 77 as the lowest. Up to 97,000 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,422 MB. What players experience as lag comes from low fps and a rising entity count.
Is Facepunch AUX1 online, and how reliable is it?
Facepunch AUX1 is up and running at the moment. Judging by the uptime it reports, the last restart was about 21 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Facepunch AUX1 located?
Nothing published by Facepunch AUX1 states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 57.128.211.49:28015.
Getting in
How do I join Facepunch AUX1?
Open the console with F1 in Rust and enter client.connect 57.128.211.49:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.