[EA] Facepunch 2
Online 103.194.164.43:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 298, 2 hours in, with 73 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 298+73 queue | – | running | 44 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EA] Facepunch 2 rank against other Rust servers?
The last seven days of player hours place [EA] Facepunch 2 at #608, within the top 3% of all ranked servers.
How busy is [EA] Facepunch 2?
Of its 300 slots, [EA] Facepunch 2 is using 33 right now. Averaged over seven days, it drew 24 players and reached a peak of 51. In the last 48 hours the peak hour came at 11:00 UTC, averaging 45 players.
Tags
What do the server tags on [EA] Facepunch 2 mean?
These are the tags [EA] Facepunch 2 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc3 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EA] Facepunch 2?
A playrust.com hostname comes from [EA] Facepunch 2 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EA] Facepunch 2?
[EA] Facepunch 2 appears among the Rust Population lists that follow: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Wipe notes
What does wipe day look like on [EA] Facepunch 2?
Across its recent wipes the busiest crowds averaged 298 players. Peaking 2 hours into the latest wipe, the crowd had 73 more waiting in the queue.
What is the wipe schedule on [EA] Facepunch 2?
Once a month [EA] Facepunch 2 wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 17 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does [EA] Facepunch 2 run?
[EA] Facepunch 2 uses a map the game generates, procedural, at size 4,500 with seed 334048073. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EA] Facepunch 2?
Nothing in [EA] Facepunch 2's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Rust's own Official tab carries it. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [EA] Facepunch 2 run?
On Windows, [EA] Facepunch 2 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [EA] Facepunch 2 run smoothly?
It ran at 150 server fps on average over the last 48 hours, and never went below 112. The entity count reached 179,574: buildings, deployables and all other objects. Up to 6,609 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [EA] Facepunch 2 online, and how reliable is it?
[EA] Facepunch 2 is up and running at the moment. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [EA] Facepunch 2 located?
A region is not published by [EA] Facepunch 2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 103.194.164.43:28015.
Getting in
How do I join [EA] Facepunch 2?
To connect directly, open Rust's console with F1 and type client.connect 103.194.164.43:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.