Facepunch Staging Auto Restart 10 minutes | Nav Disabled
Offline 57.128.211.49:28019 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 10:41 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Facepunch Staging Auto Restart 10 minutes | Nav Disabled rank against other Rust servers?
By player hours over the last seven days, Facepunch Staging Auto Restart 10 minutes | Nav Disabled places at #15,432, within the top 69% of ranked servers.
How busy is Facepunch Staging Auto Restart 10 minutes | Nav Disabled?
At this count Facepunch Staging Auto Restart 10 minutes | Nav Disabled is offline, with its last sighting 24 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Facepunch Staging Auto Restart 10 minutes | Nav Disabled mean?
These are the tags Facepunch Staging Auto Restart 10 minutes | Nav Disabled publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): 0 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169317 (Build): Game build: 169317; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs Facepunch Staging Auto Restart 10 minutes | Nav Disabled?
124 other servers we track publish the same playrust.com hostname as Facepunch Staging Auto Restart 10 minutes | Nav Disabled, so the same operator most likely runs the group.
Which Rust Population lists and filters include Facepunch Staging Auto Restart 10 minutes | Nav Disabled?
These Rust Population lists include Facepunch Staging Auto Restart 10 minutes | Nav Disabled: Official Rust servers, counted. Look for it under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Wipe schedule
What does wipe day look like on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?
Too few wipes are on record for Facepunch Staging Auto Restart 10 minutes | Nav Disabled to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 34 days 3 hours ago.
Settings
Which map does Facepunch Staging Auto Restart 10 minutes | Nav Disabled run?
A procedural map of size 4,500 from seed 9563351, generated by the game, is in use on Facepunch Staging Auto Restart 10 minutes | Nav Disabled. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Facepunch Staging Auto Restart 10 minutes | Nav Disabled?
No gather rate appears in the name of Facepunch Staging Auto Restart 10 minutes | Nav Disabled. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Rust's own Official tab carries it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Facepunch Staging Auto Restart 10 minutes | Nav Disabled run?
On Windows, Facepunch Staging Auto Restart 10 minutes | Nav Disabled runs Rust network protocol 2635 and build 169317. The protocol must match for you to join, and Steam updates it for you.
Does Facepunch Staging Auto Restart 10 minutes | Nav Disabled run smoothly?
In the last 48 hours, it averaged 232 server fps, with a low of 193. Up to 218,000 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,679 MB. Players feel lag when fps is low and the entity count climbs.
Is Facepunch Staging Auto Restart 10 minutes | Nav Disabled online, and how reliable is it?
Currently offline, Facepunch Staging Auto Restart 10 minutes | Nav Disabled was last seen 24 hours ago. Over the last 7 full days, 158 of 168 hours were online, or 94%. On 13 September 2026, Rust Population saw it for the first time.
Where is Facepunch Staging Auto Restart 10 minutes | Nav Disabled located?
A region is not published by Facepunch Staging Auto Restart 10 minutes | Nav Disabled. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 57.128.211.49:28019.
How to join
How do I join Facepunch Staging Auto Restart 10 minutes | Nav Disabled?
Open the console with F1 in Rust and enter client.connect 57.128.211.49:28019. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.