[EU] Facepunch 9
Online 79.137.98.10:28020 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 71, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW28d ago | 71 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Facepunch 9 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 9 at #698, within the top 3% of all ranked servers.
How busy is [EU] Facepunch 9?
[EU] Facepunch 9 holds 19 players at the moment, out of 350 slots. Averaged over seven days, it drew 18 players and reached a peak of 43. Look at the last 48 hours and 21:00 UTC stands out: it averaged 28 players.
Lists and tags
What do the server tags on [EU] Facepunch 9 mean?
The game's server browser reads the tags [EU] Facepunch 9 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): You can join up to 350 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EU] Facepunch 9?
The playrust.com hostname that [EU] Facepunch 9 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [EU] Facepunch 9?
[EU] Facepunch 9 appears among the Rust Population lists that follow: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Wipe notes
What does wipe day look like on [EU] Facepunch 9?
The busiest point of its recent wipes averaged 71 players. Peak came 47 hours into the latest wipe.
What is the wipe schedule on [EU] Facepunch 9?
The force wipe is the only wipe [EU] Facepunch 9 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 28 days 2 hours ago, that is how long the current world has stood. In its tags a monthly wipe schedule is published.
Settings
Which map does [EU] Facepunch 9 run?
[EU] Facepunch 9 uses a map the game generates, procedural, at size 4,500 with seed 1928463649. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [EU] Facepunch 9?
The name tells you nothing about gather rates: [EU] Facepunch 9 states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Rust's own Official tab carries it. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [EU] Facepunch 9 run?
Rust network protocol 2635 and build 168909 on Windows is what [EU] Facepunch 9 uses. The protocol must match for you to join, and Steam updates it for you.
Does [EU] Facepunch 9 run smoothly?
In the last 48 hours, it averaged 195 server fps, with a low of 95. The entity count reached 162,019: buildings, deployables and all other objects. Memory use peaked at 6,930 MB. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 9 online, and how reliable is it?
Right now, [EU] Facepunch 9 is online. About 6 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] Facepunch 9 located?
The name of [EU] Facepunch 9 points to Europe, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 79.137.98.10:28020.
Getting in
How do I join [EU] Facepunch 9?
To connect directly, open Rust's console with F1 and type client.connect 79.137.98.10:28020; or press Launch Rust on this page and Steam opens Rust and joins for you.