[EU] Facepunch 13
Online 79.137.98.160:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 37, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW25d ago | 37 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 13 rank against other Rust servers?
By player hours over the last seven days, [EU] Facepunch 13 places at #1,026, within the top 5% of ranked servers.
How busy is [EU] Facepunch 13?
Of its 300 slots, [EU] Facepunch 13 is using 9 right now. We counted an average of 9 players in the past week, with 23 at the busiest. Look at the last 48 hours and 18:00 UTC stands out: it averaged 21 players.
Tags
What do the server tags on [EU] Facepunch 13 mean?
These are the tags [EU] Facepunch 13 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): You can join up to 300 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch 13?
A playrust.com hostname comes from [EU] Facepunch 13 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 13?
On Rust Population, [EU] Facepunch 13 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Wipe notes
What does wipe day look like on [EU] Facepunch 13?
The busiest point of its recent wipes averaged 37 players. 45 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Facepunch 13?
The force wipe is the only wipe [EU] Facepunch 13 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 25 days 23 hours ago. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [EU] Facepunch 13 run?
The map on [EU] Facepunch 13 is procedural, made by the game at size 4,500 from seed 369324925. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] Facepunch 13?
No gather rate appears in the name of [EU] Facepunch 13. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The Official tab in Rust lists it. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [EU] Facepunch 13 run?
On Windows, [EU] Facepunch 13 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch 13 run smoothly?
In the last 48 hours, it averaged 216 server fps, with a low of 185. Up to 131,797 entities were present, counting buildings, deployables and everything else. The highest memory usage was 5,677 MB. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 13 online, and how reliable is it?
You will find [EU] Facepunch 13 online now. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] Facepunch 13 located?
The name of [EU] Facepunch 13 points to Europe, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. 79.137.98.160:28015 is where it lives.
How to join
How do I join [EU] Facepunch 13?
Open the console with F1 in Rust and enter client.connect 79.137.98.160:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.