[EU] Facepunch 14
Online 79.137.98.160:28020 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 29 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 14 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 14 at #1,236, within the top 6% of all ranked servers.
How busy is [EU] Facepunch 14?
Of its 300 slots, [EU] Facepunch 14 is using 10 right now. Seven days of counting give an average of 6 players and a peak of 18. The busiest hour in the last 48 was 18:00 UTC, when an average of 15 players were on.
Tags
What do the server tags on [EU] Facepunch 14 mean?
What the game's server browser reads from [EU] Facepunch 14 is this set of tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): You can join up to 300 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc3 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch 14?
A playrust.com hostname comes from [EU] Facepunch 14 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 14?
On Rust Population, [EU] Facepunch 14 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [EU] Facepunch 14?
Averaged over recent wipes, 29 players were counted at the busiest point. Peak came 47 hours into the latest wipe.
What is the wipe schedule on [EU] Facepunch 14?
The force wipe is the only wipe [EU] Facepunch 14 takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 23 hours ago. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [EU] Facepunch 14 run?
The map on [EU] Facepunch 14 is procedural, made by the game at size 4,500 from seed 159513066. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] Facepunch 14?
Nothing in [EU] Facepunch 14's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The Official tab in Rust lists it. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [EU] Facepunch 14 run?
On Windows, [EU] Facepunch 14 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does [EU] Facepunch 14 run smoothly?
It ran at 220 server fps on average over the last 48 hours, and never went below 197. Entities peaked at 134,247, including buildings, deployables and everything else. Up to 5,336 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 14 online, and how reliable is it?
Right now, [EU] Facepunch 14 is online. The uptime it reports suggests a restart roughly 3 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is [EU] Facepunch 14 located?
Nothing in the tags says where [EU] Facepunch 14 is, but its name points to Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 79.137.98.160:28020 is where it lives.
Getting in
How do I join [EU] Facepunch 14?
Open the console with F1 in Rust and enter client.connect 79.137.98.160:28020. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.