[EU] Facepunch 12
Online 79.137.98.17:28020 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 38, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW26d ago | 38 | – | running | 11 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [EU] Facepunch 12 rank against other Rust servers?
By player hours over the last seven days, [EU] Facepunch 12 places at #1,131, within the top 5% of ranked servers.
How busy is [EU] Facepunch 12?
[EU] Facepunch 12 holds 8 players at the moment, out of 300 slots. Seven days of counting give an average of 7 players and a peak of 21. In the last 48 hours the peak hour came at 20:00 UTC, averaging 14 players.
Tags
What do the server tags on [EU] Facepunch 12 mean?
These are the tags [EU] Facepunch 12 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): You can join up to 300 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch 12?
The playrust.com hostname that [EU] Facepunch 12 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [EU] Facepunch 12?
On Rust Population, [EU] Facepunch 12 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe schedule
What does wipe day look like on [EU] Facepunch 12?
Across its recent wipes the busiest crowds averaged 38 players. 2 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Facepunch 12?
[EU] Facepunch 12 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 1 hours ago. In its tags a monthly wipe schedule is published.
Map and rules
Which map does [EU] Facepunch 12 run?
A procedural map of size 4,500 from seed 88587119, generated by the game, is in use on [EU] Facepunch 12. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [EU] Facepunch 12?
No gather rate appears in the name of [EU] Facepunch 12. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You will find it in the Official tab in game. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [EU] Facepunch 12 run?
On Windows, [EU] Facepunch 12 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [EU] Facepunch 12 run smoothly?
In the last 48 hours, it averaged 222 server fps, with a low of 169. Entities peaked at 130,591, including buildings, deployables and everything else. Up to 5,521 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [EU] Facepunch 12 online, and how reliable is it?
You will find [EU] Facepunch 12 online now. The uptime it reports suggests a restart roughly 5 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] Facepunch 12 located?
The name of [EU] Facepunch 12 points to Europe, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 79.137.98.17:28020.
How to join
How do I join [EU] Facepunch 12?
To connect directly, open Rust's console with F1 and type client.connect 79.137.98.17:28020; or press Launch Rust on this page and Steam opens Rust and joins for you.