[EU] Facepunch 6
Online 79.137.98.24:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 226, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 226 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 6 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 6 at #501, within the top 2% of all ranked servers.
How busy is [EU] Facepunch 6?
[EU] Facepunch 6 holds 59 players at the moment, out of 350 slots. Seven days of counting give an average of 30 players and a peak of 64. Look at the last 48 hours and 16:00 UTC stands out: it averaged 60 players.
Tags
What do the server tags on [EU] Facepunch 6 mean?
The game's server browser reads the tags [EU] Facepunch 6 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): 350 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [EU] Facepunch 6?
The playrust.com hostname that [EU] Facepunch 6 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [EU] Facepunch 6?
[EU] Facepunch 6 appears among the Rust Population lists that follow: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 50; Average players: 25+ on average; Boxes: Official only.
Wipe schedule
What does wipe day look like on [EU] Facepunch 6?
Across its recent wipes the busiest crowds averaged 226 players. 26 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Facepunch 6?
The force wipe is the only wipe [EU] Facepunch 6 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [EU] Facepunch 6 run?
A procedural map of size 4,500 from seed 423680685, generated by the game, is in use on [EU] Facepunch 6. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [EU] Facepunch 6?
The name tells you nothing about gather rates: [EU] Facepunch 6 states none. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Rust's own Official tab carries it. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [EU] Facepunch 6 run?
On Windows, [EU] Facepunch 6 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch 6 run smoothly?
The last 48 hours saw an average of 207 server fps, with 160 as the lowest. Entities peaked at 177,452, including buildings, deployables and everything else. Up to 6,866 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [EU] Facepunch 6 online, and how reliable is it?
You will find [EU] Facepunch 6 online now. About 5 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [EU] Facepunch 6 located?
The name of [EU] Facepunch 6 points to Europe, though it publishes no region tag. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 79.137.98.24:28015.
How to join
How do I join [EU] Facepunch 6?
Open the console with F1 in Rust and enter client.connect 79.137.98.24:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.