[EU] Facepunch 2
Online 79.137.98.7:28015 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 389, 27 hours in, with 44 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 389+44 queue | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 2 rank against other Rust servers?
By player hours over the last seven days, [EU] Facepunch 2 places at #1,019, within the top 5% of ranked servers.
How busy is [EU] Facepunch 2?
The count reads 6 players on [EU] Facepunch 2, which has 400 slots. Averaged over seven days, it drew 9 players and reached a peak of 27. In the last 48 hours the peak hour came at 22:00 UTC, averaging 12 players.
Tags
What do the server tags on [EU] Facepunch 2 mean?
These are the tags [EU] Facepunch 2 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): You can join up to 400 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch 2?
A playrust.com hostname comes from [EU] Facepunch 2 and from 124 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [EU] Facepunch 2?
On Rust Population, [EU] Facepunch 2 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Wipe notes
What does wipe day look like on [EU] Facepunch 2?
Averaged over recent wipes, 389 players were counted at the busiest point. Peaking 27 hours into the latest wipe, the crowd had 44 more waiting in the queue.
What is the wipe schedule on [EU] Facepunch 2?
Once a month [EU] Facepunch 2 wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [EU] Facepunch 2 run?
A procedural map of size 4,500 from seed 61531860, generated by the game, is in use on [EU] Facepunch 2. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [EU] Facepunch 2?
The name tells you nothing about gather rates: [EU] Facepunch 2 states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Rust's own Official tab carries it. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does [EU] Facepunch 2 run?
On Windows, [EU] Facepunch 2 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Facepunch 2 run smoothly?
It ran at 242 server fps on average over the last 48 hours, and never went below 225. Up to 141,444 entities were present, counting buildings, deployables and everything else. Up to 6,126 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [EU] Facepunch 2 online, and how reliable is it?
[EU] Facepunch 2 is up and running at the moment. Judging by the uptime it reports, the last restart was about 4 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is [EU] Facepunch 2 located?
Nothing in the tags says where [EU] Facepunch 2 is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 79.137.98.7:28015.
Getting in
How do I join [EU] Facepunch 2?
Either enter client.connect 79.137.98.7:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.