[EU] Facepunch 4
Online 79.137.98.8:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 81, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW26d ago | 81 | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [EU] Facepunch 4 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 4 at #982, within the top 4% of all ranked servers.
How busy is [EU] Facepunch 4?
[EU] Facepunch 4 holds 14 players at the moment, out of 350 slots. We counted an average of 9 players in the past week, with 33 at the busiest. The busiest hour in the last 48 was 19:00 UTC, when an average of 31 players were on.
Tags
What do the server tags on [EU] Facepunch 4 mean?
What the game's server browser reads from [EU] Facepunch 4 is this set of tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp350 (Max players): 350 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [EU] Facepunch 4?
124 other servers we track publish the same playrust.com hostname as [EU] Facepunch 4, so the same operator most likely runs the group.
Which Rust Population lists and filters include [EU] Facepunch 4?
On Rust Population, [EU] Facepunch 4 is filed under these lists: Rust tutorial servers, Rust servers in Europe, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [EU] Facepunch 4?
Across its recent wipes the busiest crowds averaged 81 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [EU] Facepunch 4?
The force wipe is the only wipe [EU] Facepunch 4 takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [EU] Facepunch 4 run?
A procedural map of size 4,500 from seed 793956150, generated by the game, is in use on [EU] Facepunch 4. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [EU] Facepunch 4?
No gather rate appears in the name of [EU] Facepunch 4. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Rust's own Official tab carries it. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [EU] Facepunch 4 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [EU] Facepunch 4. Steam updates your game automatically, but you need the same protocol to join.
Does [EU] Facepunch 4 run smoothly?
The last 48 hours saw an average of 212 server fps, with 179 as the lowest. Entities peaked at 134,565, including buildings, deployables and everything else. Memory use peaked at 6,529 MB. Players feel lag when fps is low and the entity count climbs.
Is [EU] Facepunch 4 online, and how reliable is it?
Right now, [EU] Facepunch 4 is online. Judging by the uptime it reports, the last restart was about 5 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.
Where is [EU] Facepunch 4 located?
Nothing in the tags says where [EU] Facepunch 4 is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 79.137.98.8:28015 is where it lives.
Getting in
How do I join [EU] Facepunch 4?
Either enter client.connect 79.137.98.8:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.