[CAN] Facepunch 2
Online 148.113.198.6:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW27d ago | 22 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [CAN] Facepunch 2 rank against other Rust servers?
Over the past week it ranks #1,012 for player hours, which puts [CAN] Facepunch 2 in the top 5% of all ranked servers.
How busy is [CAN] Facepunch 2?
[CAN] Facepunch 2 holds 2 players at the moment, out of 400 slots. Seven days of counting give an average of 9 players and a peak of 21. The busiest hour in the last 48 was 17:00 UTC, when an average of 12 players were on.
Tags
What do the server tags on [CAN] Facepunch 2 mean?
The game's server browser reads the tags [CAN] Facepunch 2 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): You can join up to 400 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [CAN] Facepunch 2?
124 other servers we track publish the same playrust.com hostname as [CAN] Facepunch 2, so the same operator most likely runs the group.
Which Rust Population lists and filters include [CAN] Facepunch 2?
[CAN] Facepunch 2 appears among the Rust Population lists that follow: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. Filter the server list by Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [CAN] Facepunch 2?
Averaged over recent wipes, 22 players were counted at the busiest point. Peak came 45 hours into the latest wipe.
What is the wipe schedule on [CAN] Facepunch 2?
The force wipe is the only wipe [CAN] Facepunch 2 takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 14 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [CAN] Facepunch 2 run?
The map on [CAN] Facepunch 2 is procedural, made by the game at size 4,500 from seed 539058346. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [CAN] Facepunch 2?
No gather rate appears in the name of [CAN] Facepunch 2. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The Official tab in Rust lists it. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [CAN] Facepunch 2 run?
On Windows, [CAN] Facepunch 2 runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [CAN] Facepunch 2 run smoothly?
It ran at 287 server fps on average over the last 48 hours, and never went below 224. Entities peaked at 131,663, including buildings, deployables and everything else. Up to 6,132 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [CAN] Facepunch 2 online, and how reliable is it?
[CAN] Facepunch 2 is up and running at the moment. About 19 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is [CAN] Facepunch 2 located?
No region is published by [CAN] Facepunch 2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 148.113.198.6:28015.
Getting in
How do I join [CAN] Facepunch 2?
Open the console with F1 in Rust and enter client.connect 148.113.198.6:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.