[US West] Facepunch 2
Online 148.113.198.7:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 35 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 29 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [US West] Facepunch 2 rank against other Rust servers?
The last seven days of player hours place [US West] Facepunch 2 at #982, within the top 4% of all ranked servers.
How busy is [US West] Facepunch 2?
The count reads 7 players on [US West] Facepunch 2, which has 400 slots. Seven days of counting give an average of 9 players and a peak of 23. Look at the last 48 hours and 23:00 UTC stands out: it averaged 14 players.
Tags
What do the server tags on [US West] Facepunch 2 mean?
These are the tags [US West] Facepunch 2 publishes, as read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): The server has 400 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players to start; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [US West] Facepunch 2?
The playrust.com hostname that [US West] Facepunch 2 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [US West] Facepunch 2?
[US West] Facepunch 2 appears among the Rust Population lists that follow: Rust tutorial servers, Official Rust servers, counted, North American Rust servers and Vanilla Rust servers, counted. Filter the server list by Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only and it will show up.
Wipe notes
What does wipe day look like on [US West] Facepunch 2?
Across its recent wipes the busiest crowds averaged 29 players. 35 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [US West] Facepunch 2?
Once a month [US West] Facepunch 2 wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 26 days 15 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does [US West] Facepunch 2 run?
[US West] Facepunch 2 uses a map the game generates, procedural, at size 4,500 with seed 1946478515. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [US West] Facepunch 2?
Nothing in [US West] Facepunch 2's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Rust's own Official tab carries it. Vanilla is the label it uses: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [US West] Facepunch 2 run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [US West] Facepunch 2. The protocol must match for you to join, and Steam updates it for you.
Does [US West] Facepunch 2 run smoothly?
In the last 48 hours, it averaged 232 server fps, with a low of 222. Up to 144,684 entities were present, counting buildings, deployables and everything else. The highest memory usage was 6,386 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [US West] Facepunch 2 online, and how reliable is it?
Right now, [US West] Facepunch 2 is online. The uptime it reports suggests a restart roughly 19 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is [US West] Facepunch 2 located?
No region tag comes from [US West] Facepunch 2, but the name points to North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 148.113.198.7:28015.
How to join
How do I join [US West] Facepunch 2?
Open the console with F1 in Rust and enter client.connect 148.113.198.7:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.