[SEA] Facepunch 3
Online 15.235.180.213:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW28d ago | 46 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [SEA] Facepunch 3 rank against other Rust servers?
The last seven days of player hours place [SEA] Facepunch 3 at #1,081, within the top 5% of all ranked servers.
How busy is [SEA] Facepunch 3?
The count reads 4 players on [SEA] Facepunch 3, which has 250 slots. Seven days of counting give an average of 8 players and a peak of 22. The busiest hour in the last 48 was 13:00 UTC, when an average of 14 players were on.
Lists and tags
What do the server tags on [SEA] Facepunch 3 mean?
What the game's server browser reads from [SEA] Facepunch 3 is this set of tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The server has 250 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^t (Tutorial on): Facepunch's tutorial gives new players a start here; sc2 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs [SEA] Facepunch 3?
The playrust.com hostname that [SEA] Facepunch 3 publishes is shared with 124 other servers we track; one operator most likely runs them.
Which Rust Population lists and filters include [SEA] Facepunch 3?
[SEA] Facepunch 3 appears among the Rust Population lists that follow: Rust tutorial servers, Official Rust servers, counted and Vanilla Rust servers, counted. Look for it under these filters on the server list: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Wipe schedule
What does wipe day look like on [SEA] Facepunch 3?
The busiest point of its recent wipes averaged 46 players. 45 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [SEA] Facepunch 3?
[SEA] Facepunch 3 wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 28 days 5 hours ago, that is how long the current world has stood. A monthly wipe schedule is what its tags publish.
Map and rules
Which map does [SEA] Facepunch 3 run?
[SEA] Facepunch 3 uses a map the game generates, procedural, at size 4,500 with seed 97751958. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [SEA] Facepunch 3?
No gather rate appears in the name of [SEA] Facepunch 3. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You will find it in the Official tab in game. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [SEA] Facepunch 3 run?
On Windows, [SEA] Facepunch 3 runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does [SEA] Facepunch 3 run smoothly?
The last 48 hours saw an average of 175 server fps, with 137 as the lowest. The entity count reached 143,037: buildings, deployables and all other objects. The highest memory usage was 5,838 MB. What players experience as lag comes from low fps and a rising entity count.
Is [SEA] Facepunch 3 online, and how reliable is it?
You will find [SEA] Facepunch 3 online now. The uptime it reports suggests a restart roughly 10 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [SEA] Facepunch 3 located?
Nothing in the tags says where [SEA] Facepunch 3 is, but its name points to Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 15.235.180.213:28015.
How to join
How do I join [SEA] Facepunch 3?
To connect directly, open Rust's console with F1 and type client.connect 15.235.180.213:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.