[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]
Online EA 222.224.192.138:28021 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 32, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:18 UTC26d ago | 32 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] rank against other Rust servers?
[JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] ranks #1,695 on seven-day player hours, #165 in Asia, and sits in the top 8% of all ranked servers.
How busy is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
The count reads 5 players on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], which has 40 slots. We counted an average of 3 players in the past week, with 13 at the busiest. Look at the last 48 hours and 12:00 UTC stands out: it averaged 5 players.
Lists and tags
What do the server tags on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] mean?
These are the tags [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia; rustmaps (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
A ikkunn53.com hostname comes from [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] and from 5 other servers we track, which suggests one operator runs them all.
Which Rust Population lists and filters include [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
These Rust Population lists include [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Averaged over recent wipes, 32 players were counted at the busiest point. 23 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
Once a month [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 26 days 15 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Map and rules
Which map does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] run?
A custom map of size 4,000 is in use on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA], and the map file is published, so you can download it here.
What are the rules and settings on [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
The name tells you nothing about gather rates: [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] states none. No limit is set beyond the standard 8 players per group. This server runs pve, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]. Steam updates your game automatically, but you need the same protocol to join.
Does [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] run smoothly?
It ran at 54 server fps on average over the last 48 hours, and never went below 1. Up to 156,721 entities were present, counting buildings, deployables and everything else. Up to 3,556 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] online, and how reliable is it?
Right now, [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] is online. About 5 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] located?
The EA tag is how [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA] places itself in Asia. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 222.224.192.138:28021.
How to join
How do I join [JPN] IKKUNN Server C (Tokyo) |Japan PvE [ASIA]?
To connect directly, open Rust's console with F1 and type client.connect 222.224.192.138:28021; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://www.ikkunn53.com/rust.